When this helps
Use this when you want a clean first ShaderMaterial before adding uniforms, textures, derivatives, or post-processing.
ShaderMaterial base
Choose a small shader pattern, preview it live, and copy a minimal ShaderMaterial setup for your scene.
Paste this into a Three.js scene that already has a renderer, scene, and camera.
Use this when you want a clean first ShaderMaterial before adding uniforms, textures, derivatives, or post-processing.
ShaderMaterial gives you direct GLSL control. Start small, confirm the material compiles, then add one uniform at a time.