Static WebGL tools

Build cleaner Three.js scenes in the browser.

Inspect GLB files, calculate camera framing, generate shader starters, and tune lighting without a backend.

Why this site is static.

Every tool runs client-side. Models stay on your machine, pages load fast, and search engines can still read useful explanations and FAQs.

No upload required

GLB and GLTF files are parsed in your browser with object URLs. The MVP avoids accounts, storage, and server processing.

Search-friendly pages

Each page has a focused title, description, h1, static content, FAQs, and links to related Three.js tools.

Start with one practical task.

Pick the page that matches the problem in front of you. The tools are intentionally narrow, because narrow pages are easier to rank and improve.

Preview assets

Use the GLB Viewer to check scale, bounding box, vertex count, and basic material appearance before coding a full scene.

Frame the scene

Use the FOV calculator when a product, avatar, or model must fill the viewport without manual camera guessing.

Copy a starter

Use shader and lighting pages to generate small snippets that are ready to paste into a Vite Three.js project.

Guides people search for.

These pages target specific Three.js problems that show up in search suggestions: particles, rotation, ShaderMaterial, camera fitting, and GLB loading.

Three.js particles

Build a point cloud with BufferGeometry and PointsMaterial for star fields, data clouds, and calm hero backgrounds.

Rotating object

Rotate a mesh around its center, orbit around a pivot, and fix off-center camera framing.

ShaderMaterial example

Start with a small GLSL material, uTime uniform, and a visible animated color pattern.

Fit camera to object

Use Box3 bounds and PerspectiveCamera math to frame imported models without manual guessing.

GLTFLoader example

Load GLB models, inspect bounds, fit the camera, and play animations when clips are present.

Lighting presets

Copy small lighting setups that make GLB previews easier to read in product scenes.