What makes a model look better?
Most dull Three.js previews need color management, tone mapping, and balanced key, fill, and rim lights before they need complex post-processing.
Scene lighting
Preview practical light setups and copy the exact HemisphereLight, DirectionalLight, tone mapping, and exposure code.
Use this as a starting point, then tune intensities after your real material and environment map are in place.
Most dull Three.js previews need color management, tone mapping, and balanced key, fill, and rim lights before they need complex post-processing.
DirectionalLight works well for simple static viewers. For physically accurate product shots, add an environment map and tune material roughness.